Syneil Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (1, 22, D:1) a +0 short sword a +0 dagger a +0 club 2 stones a kobold corpse (skeletalised by now) a rat corpse (skeletalised by now) a ball python corpse (skeletalised by now) (2, 22, D:1) a frilled lizard corpse (skeletalised by now) (4, -6, D:1) a granite talisman (4, 12, D:1) a +0 robe (4, 17, D:1) a quokka corpse (skeletalised by now) (5, 3, D:1) 6 stones (6, 6, D:1) a bat corpse (skeletalised by now) (10, 3, D:1) a quokka corpse (skeletalised by now) (22, 10, D:1) a +0 robe (38, 7, D:1) a +0 dagger a goblin skeleton (43, 29, D:1) a +0 whip (51, -8, D:1) a book of Party Tricks (52, 4, D:1) a +0 hand axe (64, -8, D:1) a +0 short sword 3 stones a kobold corpse (68, -3, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (9, 9, D:2) a dart slug corpse (10, 12, D:2) a +0 dagger (12, 5, D:2) 6 stones