Syneil Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (2, 14, D:1) 3 stones (2, 28, D:1) a +0 dagger a kobold skeleton (8, 46, D:1) a +0 club 3 stones a kobold corpse (skeletalised by now) (10, 6, D:1) a +0 spear (10, 10, D:1) a bat corpse (skeletalised by now) (19, 5, D:1) a rat skeleton (22, 38, D:1) a bat skeleton (35, 17, D:1) a jackal skeleton (35, 47, D:1) a +0 dagger a goblin corpse (skeletalised by now) (44, 21, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 5 stones (3, -16, D:2) a jackal corpse (skeletalised by now) (4, -16, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (9, -34, D:2) a +0 flail (9, -19, D:2) a +0 robe (11, 5, D:2) a +0 dagger (16, -4, D:2) a ball python corpse (skeletalised by now) (18, 8, D:2) a beast talisman (22, -20, D:2) a flux talisman (25, -11, D:2) a +0 hand axe (29, -26, D:2) a rat corpse (skeletalised by now) (35, -17, D:2) a rat corpse (skeletalised by now) (37, 6, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) an amulet of guardian spirit (11, -8, D:3) a +0 club a goblin skeleton (13, -14, D:3) a +0 robe (17, -12, D:3) 5 stones (17, 5, D:3) 5 stones (21, -16, D:3) a +0 club (21, -13, D:3) a frilled lizard skeleton (31, -14, D:3) 6 stones (33, 11, D:3) a +0 dagger (34, -5, D:3) a +0 dagger (35, -16, D:3) an adder corpse (skeletalised by now) (37, 22, D:3) a +0 short sword a +0 mace a +0 dagger a +0 robe a +4 hand axe a +0 leather armour a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (40, 15, D:3) a +0 dagger a goblin corpse (skeletalised by now) (40, 18, D:3) a +0 short sword (54, -5, D:3) a book of Displacement