Syneil Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (3, 15, D:1) a ball python corpse (skeletalised by now) (4, 15, D:1) a +0 spear (6, -15, D:1) a +0 long sword (12, -15, D:1) a hobgoblin corpse (skeletalised by now) (13, -10, D:1) a ball python corpse (skeletalised by now) (20, 11, D:1) a +0 dagger (22, 2, D:1) a hobgoblin corpse (skeletalised by now) (27, 5, D:1) a +0 club (46, -3, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 4 stones (1, 1, D:2) a staff of cold (3, -18, D:2) a bat corpse (skeletalised by now) (8, 10, D:2) 7 stones (9, 9, D:2) a hobgoblin skeleton (9, 11, D:2) a +0 helmet (13, -19, D:2) a +0 dagger 3 stones (16, -7, D:2) a +0 dagger an adder corpse (skeletalised by now) (17, -11, D:2) 3 stones (18, -25, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (19, -7, D:2) a +0 short sword (19, 11, D:2) a ball python corpse (skeletalised by now) (24, -16, D:2) a +0 club a goblin skeleton (40, -25, D:2) a +0 club 2 stones a kobold corpse (skeletalised by now) (40, -13, D:2) a bat corpse (skeletalised by now) (41, -7, D:2) a potion of curing (43, -19, D:2) a ball python corpse (skeletalised by now) (43, 2, D:2) a +0 leather armour (44, -27, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 5 stones a kobold corpse (1, -16, D:3) 7 stones (11, -21, D:3) a ring of ice (14, -10, D:3) a +0 leather armour (19, -20, D:3) a +0 whip 2 poisoned darts a kobold corpse (19, -19, D:3) a +0 dagger a goblin corpse