Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -30, D:1) a +0 club (10, -22, D:1) a ring of positive energy (12, -37, D:1) a bat corpse (skeletalised by now) (14, 8, D:1) a rat corpse (skeletalised by now) (15, -21, D:1) 3 stones (25, -9, D:1) a +0 leather armour (29, -4, D:1) a bat skeleton (31, -5, D:1) a rat skeleton (32, -2, D:1) a frilled lizard skeleton (33, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (36, 7, D:1) a hobgoblin corpse (skeletalised by now) (38, -36, D:1) a +0 sling (43, -33, D:1) a bat corpse (skeletalised by now) (43, -30, D:1) a +0 whip (45, 13, D:1) a +0 short sword a kobold corpse (skeletalised by now) (48, -28, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Anko's Assorted Antiques a +0 dagger (58 gold) a potion of curing (87 gold) the +3 falchion "Jarch" {flame, Str+3} (977 gold) Str+3: It affects your strength (+3). 2 scrolls of amnesia (232 gold) a +0 helmet (130 gold) a potion of curing (87 gold) a potion of heal wounds (145 gold) a scroll of vulnerability (116 gold) the +8 sling of the Skies Above {holy, +Blink Int+3 Dex+4} (2070 gold) Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). +Blink: It lets you blink. a +0 leather armour (58 gold) (0, 0, D:2) a +0 dagger (0, 1, D:2) a +0 whip (35, -12, D:2) a +0 dagger (37, 3, D:2) a bat skeleton (37, 20, D:2) an adder corpse (skeletalised by now) (44, 8, D:2) a ball python skeleton (48, 12, D:2) a ring of willpower (49, 22, D:2) a +0 whip of flaming (49, 26, D:2) a +0 hand axe (50, 30, D:2) a +0 short sword (53, 15, D:2) a +0 dagger a goblin skeleton (53, 21, D:2) a giant cockroach corpse (56, 9, D:2) a frilled lizard corpse Level 3 of the Dungeon (0, 0, D:3) 2 potions of mutation (0, 1, D:3) 2 throwing nets a throwing net {!f} (9, -5, D:3) a +0 whip