Syneil Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (5, 9, D:1) a +0 chain mail (11, 0, D:1) a rat skeleton a ball python skeleton (14, -10, D:1) 11 stones (17, 1, D:1) a +0 tower shield (18, -12, D:1) a +0 ring mail (19, 2, D:1) a +0 dagger (19, 7, D:1) a +0 club a goblin corpse (23, 13, D:1) a frilled lizard skeleton (32, -14, D:1) a hobgoblin corpse (skeletalised by now) (33, -14, D:1) 6 stones (33, 7, D:1) a quokka corpse (skeletalised by now) (41, -18, D:1) 4 boomerangs (42, 3, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (44, 4, D:1) a +0 club (44, 20, D:1) a frilled lizard corpse (skeletalised by now) (44, 21, D:1) a quokka corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (45, 4, D:1) a staff of air (48, 0, D:1) a rat corpse (skeletalised by now) (49, 1, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a throwing net (7, -8, D:2) a bat corpse (16, 33, D:2) a +0 robe (16, 34, D:2) a rat corpse (17, -14, D:2) a ball python corpse a rat corpse (22, -11, D:2) a +0 robe (38, 8, D:2) 4 poisoned darts (39, 14, D:2) a ball python corpse