Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 barding (2, 22, D:1) a +0 chain mail (2, 38, D:1) a +0 robe (9, 25, D:1) a +0 club a jackal corpse (skeletalised by now) (12, 1, D:1) a rat corpse (skeletalised by now) (13, 9, D:1) a +0 dagger (14, 26, D:1) a +0 robe (20, 6, D:1) a frilled lizard corpse (skeletalised by now) (22, 26, D:1) a rat corpse (skeletalised by now) (23, 37, D:1) a +0 mace (28, 24, D:1) a ball python corpse (skeletalised by now) (29, 44, D:1) a rat corpse (skeletalised by now) (30, 34, D:1) a quokka corpse (skeletalised by now) (31, 30, D:1) a bat corpse (skeletalised by now) (31, 33, D:1) a +2 spear of freezing (36, 26, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (6, -30, D:2) 5 stones (9, -35, D:2) a +7 spear (11, -53, D:2) a ball python corpse (skeletalised by now) (16, -35, D:2) a +0 dagger (19, -31, D:2) a rat skeleton (20, -34, D:2) a +0 dagger a goblin skeleton (20, -33, D:2) a +0 plate armour (24, -39, D:2) a +0 short sword 4 stones (33, -45, D:2) a beast talisman (33, -30, D:2) a +0 leather armour (38, -19, D:2) a +0 dagger