Syneil Level 1 of the Dungeon [Shop] Gunantat's Book Emporium a book of Burglary (242 gold) a manual of Fighting (880 gold) a book of Chaos (550 gold) the Thoughts on Bodies and Fate (528 gold) Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Animate Dead Necromancy 4 c - Summon Mana Viper Hexes/Summoning 5 d - Rimeblight Ice/Necromancy 7 a book of the Hunter (286 gold) the Anthology of Geology and Destiny (418 gold) Spells Type Level a - Jinxbite Hexes 2 b - Stone Arrow Conjuration/Earth 3 c - Animate Armour Summoning/Earth 4 d - Permafrost Eruption Ice/Earth 6 a book of Flames (308 gold) a book of Movement (352 gold) a book of Power (462 gold) [Shop] Buthraon's Jewellery Shop a beast talisman (260 gold) the ring "Tofat" {rC++ Wiz} (708 gold) [ring of wizardry] It improves your spell success rate. rC++: It greatly protects you from cold. Wiz: It increases the success rate of your magical spells. a granite talisman (780 gold) the amulet "Gyilij" {Reflect -Cast rF++ SH+5 SInv Stlth+} (708 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rF++: It greatly protects you from fire. SInv: It lets you see invisible. -Cast: It prevents spellcasting. SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. a +5 ring of evasion (468 gold) a ring of resist corrosion (260 gold) a ring of magical power (260 gold) a +5 ring of evasion (468 gold) a ring of resist corrosion (260 gold) [Shop] Ytwoonisch's Magic Scroll Shop a scroll of silence (95 gold) a scroll of identify (20 gold) a scroll of brand weapon (95 gold) a scroll of identify (20 gold) a scroll of fog (40 gold) a scroll of revelation (75 gold) a scroll of identify (20 gold) a scroll of vulnerability (40 gold) [Shop] Xaleick's Distillery a potion of curing (30 gold) a potion of curing (30 gold) a potion of curing (30 gold) a potion of might (40 gold) a potion of lignification (30 gold) a potion of brilliance (40 gold) a potion of cancellation (80 gold) a potion of heal wounds (50 gold) a potion of magic (80 gold) (0, 0, D:1) 2 boomerangs (7, 18, D:1) a +0 robe (8, 0, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (8, 13, D:1) a +0 club a kobold corpse (skeletalised by now) (8, 16, D:1) a bat corpse (skeletalised by now) (11, -8, D:1) a +0 club (13, -5, D:1) a +0 ring mail (14, -7, D:1) a +0 short sword (15, -15, D:1) a bat corpse (skeletalised by now) (17, 1, D:1) a bat skeleton (20, 26, D:1) 3 stones (21, 19, D:1) a +0 mace of protection (35, 19, D:1) a +0 robe (46, -14, D:1) 8 stones (46, 32, D:1) a hobgoblin corpse (skeletalised by now) (47, 20, D:1) a +1 short sword of electrocution 2 stones (49, 5, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) 3 javelins (4, 0, D:2) a +0 spear a gnoll corpse (5, 0, D:2) a +0 spear a gnoll corpse (6, 0, D:2) a +1 flail of protection