Syneil Level 1 of the Dungeon (0, 0, D:1) 4 stones (11, 13, D:1) a +0 robe (15, -29, D:1) a +0 hand axe (19, -27, D:1) a +0 hand axe (19, -12, D:1) a rat corpse (skeletalised by now) (31, -25, D:1) a hobgoblin corpse (skeletalised by now) (32, 11, D:1) a blade talisman (41, -28, D:1) a bat corpse (skeletalised by now) (42, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (44, -35, D:1) a ball python corpse (skeletalised by now) (54, -14, D:1) a +0 war axe (54, -12, D:1) a +0 short sword 4 stones a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (0, 5, D:2) 7 stones (5, -8, D:2) a ball python corpse (skeletalised by now) (14, 12, D:2) 7 stones (27, -13, D:2) a +0 robe a quokka corpse (36, 5, D:2) a +0 short sword a +0 leather armour an orc corpse (36, 7, D:2) a +0 club (44, 7, D:2) a +0 leather armour (46, 17, D:2) a +0 club (47, 0, D:2) a +0 club (47, 1, D:2) a +2 dagger of draining