Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 7, D:1) a quokka corpse (skeletalised by now) (5, -9, D:1) a frilled lizard corpse (skeletalised by now) (6, 20, D:1) a +0 club a goblin corpse (skeletalised by now) (14, 19, D:1) a hobgoblin corpse (skeletalised by now) (22, 0, D:1) a +0 sling (23, -12, D:1) a rat corpse (skeletalised by now) (35, -10, D:1) 6 stones (35, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (37, 20, D:1) a +0 dagger (46, 26, D:1) a bat skeleton (49, -8, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 8 stones (15, 20, D:2) 9 stones (19, 24, D:2) a stone (20, -2, D:2) a frilled lizard corpse (skeletalised by now) (21, 15, D:2) a +0 short sword (35, -2, D:2) a +0 short sword a kobold corpse (skeletalised by now) (37, 31, D:2) an adder corpse (skeletalised by now) (38, 15, D:2) a rat corpse (skeletalised by now) (41, 23, D:2) a +0 club a +0 robe an adder corpse (skeletalised by now) a bat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (44, 7, D:2) 7 stones (46, 0, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 whip a kobold corpse (0, 5, D:3) a +0 scale mail (2, -6, D:3) a +0 trident (2, -4, D:3) a +0 spear a gnoll corpse (2, 13, D:3) a potion of mutation (5, 18, D:3) 17 gold pieces (18, -9, D:3) a +0 dagger