Syneil Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, -1, D:1) a +0 dagger 5 stones (1, 11, D:1) a hobgoblin corpse (skeletalised by now) (10, 2, D:1) a ball python skeleton (12, 28, D:1) a +0 chain mail (16, 9, D:1) a quokka skeleton a jackal skeleton (21, 0, D:1) a +0 whip (21, 1, D:1) a hobgoblin skeleton (22, 0, D:1) a rat skeleton (22, 1, D:1) a +0 dagger (24, 18, D:1) a +0 club (27, 6, D:1) a +0 short sword 4 stones a kobold skeleton (28, 21, D:1) a rat corpse (skeletalised by now) (32, 27, D:1) a frilled lizard corpse (skeletalised by now) a ball python corpse (skeletalised by now) (34, -9, D:1) a +0 dagger a goblin corpse (37, -11, D:1) a +0 hand axe (37, -9, D:1) a +0 leather armour (38, 23, D:1) a hobgoblin corpse (skeletalised by now) (40, -3, D:1) 5 curare-tipped darts (41, 18, D:1) a bat corpse (skeletalised by now) (52, -11, D:1) a +0 short sword 4 stones