Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (19, -27, D:1) a +0 short sword (20, -32, D:1) a +0 robe (30, 5, D:1) a +0 dagger (32, -33, D:1) a staff of alchemy (42, -19, D:1) a bat skeleton (45, 3, D:1) a ring of wizardry (48, -6, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 2 stones (2, -30, D:2) a ball python corpse (skeletalised by now) (3, -29, D:2) a +0 hand axe (7, -12, D:2) 2 stones (9, 12, D:2) an adder corpse (skeletalised by now) (11, -1, D:2) a Grand Grimoire (12, -11, D:2) a +0 dagger (13, -8, D:2) 7 stones (15, 8, D:2) a bat corpse (skeletalised by now) (20, -27, D:2) a +0 club 5 stones a kobold skeleton (33, -13, D:2) a +0 leather armour (33, -9, D:2) a +0 club a goblin corpse (skeletalised by now) (35, -32, D:2) a bat corpse (skeletalised by now) (37, -13, D:2) 4 stones (47, -5, D:2) a +0 leather armour (50, -5, D:2) a book of Dreams (59, -4, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a book of Minor Magic (3, 4, D:3) 8 gold pieces (6, 6, D:3) a +0 flail a gnoll corpse (6, 8, D:3) a rat corpse (7, 6, D:3) a +0 club a hobgoblin corpse (7, 7, D:3) a +0 whip a gnoll corpse (13, 4, D:3) a +0 dagger