Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 sling (5, -8, D:1) a rat corpse (skeletalised by now) (9, -12, D:1) a +0 dagger (9, -11, D:1) a +0 whip (10, -13, D:1) a hobgoblin corpse (skeletalised by now) (12, -26, D:1) a +0 dagger a goblin skeleton (14, -38, D:1) a +0 dagger 5 stones a kobold skeleton (17, -32, D:1) a bat skeleton (20, -38, D:1) a rat skeleton (21, -37, D:1) a +0 club 4 stones a kobold skeleton (22, -10, D:1) 7 stones (29, -43, D:1) a +0 war axe (39, -16, D:1) a +0 club (44, -25, D:1) a bat skeleton (45, -24, D:1) a goblin corpse (skeletalised by now) (46, -23, D:1) a +0 dagger a goblin skeleton (48, -37, D:1) a ball python skeleton (55, -24, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +3 ring mail (5, 25, D:2) a +0 robe (8, -2, D:2) a +0 whip (9, -10, D:2) a +0 robe (11, 36, D:2) a +0 hand axe (15, 25, D:2) an adder skeleton (16, 26, D:2) an adder skeleton (23, -7, D:2) a +0 flail (30, 3, D:2) a ball python corpse (skeletalised by now) (31, 1, D:2) a rat corpse (skeletalised by now) (33, 17, D:2) a +0 leather armour (34, 6, D:2) a +0 ring mail (37, 4, D:2) a +0 robe (40, -5, D:2) a +0 dagger (40, 15, D:2) a +0 short sword 3 stones a kobold skeleton (41, 1, D:2) a +2 hand axe of electrocution an amulet of magic regeneration a kobold skeleton (41, 3, D:2) a hobgoblin skeleton (53, 19, D:2) a frilled lizard corpse (56, 15, D:2) a quokka corpse Level 3 of the Dungeon (0, 0, D:3) a +0 spear a gnoll corpse (12, 4, D:3) a +0 dagger a goblin corpse (13, 1, D:3) 5 stones (15, 4, D:3) a +0 flail a gnoll corpse (16, 11, D:3) a +0 halberd