Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -23, D:1) a +0 dagger (3, -20, D:1) a bat skeleton (6, -53, D:1) a +0 leather armour (8, -34, D:1) a jackal skeleton (9, -36, D:1) a jackal skeleton a jackal skeleton (12, -25, D:1) a +0 dagger a goblin skeleton (14, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (33, -26, D:1) a hobgoblin skeleton (36, -29, D:1) a hobgoblin skeleton (37, 0, D:1) a +0 whip a kobold corpse (skeletalised by now) (38, -12, D:1) a bat corpse (skeletalised by now) (48, -9, D:1) a +0 dagger a rat skeleton (55, -12, D:1) a hobgoblin skeleton (58, -32, D:1) a +0 dagger (58, -30, D:1) 5 stones (59, 0, D:1) a jackal corpse (skeletalised by now) (59, 2, D:1) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (61, -28, D:1) a +0 pair of gloves (62, -21, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 whip (8, -31, D:2) a frilled lizard corpse (skeletalised by now) (8, -23, D:2) a rat corpse (skeletalised by now) (14, -27, D:2) a +0 dagger (15, -29, D:2) a bat skeleton (20, 7, D:2) a +0 pair of boots (44, -4, D:2) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. (49, 4, D:2) an adder corpse (skeletalised by now) (51, 5, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (1, -3, D:3) a +0 club (5, 1, D:3) a +0 chain mail (6, 2, D:3) a +0 dagger 8 poisoned darts (9, 35, D:3) a ball python corpse (skeletalised by now) (12, 2, D:3) 7 stones (14, 3, D:3) 8 stones (15, 3, D:3) 7 stones (24, 10, D:3) a +0 quarterstaff (28, -10, D:3) a hobgoblin skeleton (29, 25, D:3) a bat skeleton (44, -1, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (7, 1, D:4) a +0 whip (10, -24, D:4) a staff of fire (11, -26, D:4) a +0 club a +0 leather armour a +0 whip of venom 2 boomerangs a +0 chain mail (11, -22, D:4) a +0 dagger a goblin skeleton (12, -26, D:4) a +0 flail a +0 scale mail a +0 dagger a +0 robe a +0 dagger 3 boomerangs a +0 leather armour an orc skeleton (17, -9, D:4) a quokka corpse (skeletalised by now) (18, -33, D:4) a +0 ring mail (19, -14, D:4) a +0 long sword (19, 22, D:4) 5 curare-tipped darts {!f} (28, -2, D:4) a +0 lajatang (29, -23, D:4) a stone (29, -9, D:4) a +0 robe (33, -31, D:4) a +0 pair of boots (35, -6, D:4) the +7 Kryia's mail coat {PotionHeal*2 rC+} PotionHeal*2: Potions heal its wearer twice as much. rC+: It protects you from cold. (36, -4, D:4) a ball python skeleton (36, 12, D:4) a +0 club (43, -25, D:4) a +0 flail a +0 ring mail (43, 11, D:4) 2 stones (49, 13, D:4) 5 stones (49, 26, D:4) a +0 pair of gloves (53, 15, D:4) the +6 whip "Fer Joad" {spect, ^Contam Will+ Int+6 Dex+2} Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. Level 5 of the Dungeon (6, -16, D:5) an iguana corpse (skeletalised by now) (8, 5, D:5) a +0 flail (14, -30, D:5) a hound skeleton (16, -18, D:5) a +0 mace an orc skeleton (16, -6, D:5) a +0 war axe (17, -26, D:5) a black bear skeleton (17, -23, D:5) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (18, -20, D:5) a +0 trident a +0 leather armour an orc skeleton (18, 5, D:5) a +0 scale mail (19, -7, D:5) a +0 flail (24, -22, D:5) a +0 leather armour (25, -2, D:5) a +0 sling (29, 17, D:5) a +0 mace (30, -36, D:5) a +0 scale mail (31, 15, D:5) 4 stones Level 6 of the Dungeon (0, 0, D:6) an adder skeleton (1, -4, D:6) 5 boomerangs (6, -5, D:6) 7 stones (7, 13, D:6) a scroll of enchant weapon (8, -7, D:6) a +0 giant club (9, 3, D:6) a +0 dagger (9, 17, D:6) a +0 hand axe (11, 15, D:6) a +0 hand axe an orc skeleton (13, 5, D:6) a +0 whip 4 poisoned darts a kobold corpse (skeletalised by now) (13, 10, D:6) the +6 dagger of the Quiescent God {flame, Fly rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. (14, -13, D:6) an iguana skeleton a hound skeleton (14, 8, D:6) a +0 mace an orc corpse (skeletalised by now) (15, 3, D:6) a +0 whip (17, 14, D:6) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (18, 10, D:6) a hobgoblin corpse (skeletalised by now) (18, 13, D:6) a +0 short sword (19, -4, D:6) a +0 short sword (19, 14, D:6) a +0 chain mail (19, 15, D:6) a +0 club a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (20, 5, D:6) a +0 club a goblin skeleton (23, -8, D:6) a +2 short sword of venom a +0 ring mail the elf skeleton of Duvessa (26, 0, D:6) a +0 dagger a +0 robe (31, 2, D:6) 7 stones (32, -20, D:6) a bullfrog corpse (skeletalised by now) (33, 19, D:6) a +0 spear (34, -1, D:6) a hound skeleton (36, 9, D:6) a +0 war axe (45, 9, D:6) a +0 orcbow (50, 2, D:6) an iguana skeleton (52, -4, D:6) a +0 quarterstaff Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 glaive a +0 plate armour a +0 mace a +0 leather armour a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (6, 0, D:7) an amulet of the acrobat (17, -11, D:7) a scroll of enchant weapon (25, -23, D:7) a black bear corpse (skeletalised by now) (28, -25, D:7) 4 stones (28, 17, D:7) a +0 flail 3 boomerangs an orc corpse (skeletalised by now) (29, 17, D:7) a +0 club an orc corpse (skeletalised by now) (30, -4, D:7) a water moccasin corpse (skeletalised by now) (30, 17, D:7) a +0 dagger a +0 ring mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (31, 17, D:7) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (33, -15, D:7) a ring of protection from fire (42, -15, D:7) a +0 orcbow (42, 6, D:7) 4 poisoned darts (42, 10, D:7) a scroll of amnesia (43, -15, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a bullfrog corpse