Syneil Level 1 of the Dungeon (0, 0, D:1) a bat corpse (6, -1, D:1) 2 poisoned darts (7, -5, D:1) a quokka skeleton (12, -5, D:1) a +0 club (19, 2, D:1) a +0 leather armour (26, -1, D:1) a +0 dagger a goblin skeleton (33, 2, D:1) a rat skeleton (40, -2, D:1) a +0 club (43, -38, D:1) a +0 whip (44, -38, D:1) a hobgoblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (46, -23, D:1) a +0 hand axe (47, -36, D:1) a bat corpse (skeletalised by now) (47, -21, D:1) a bat corpse (skeletalised by now) (47, -11, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) 5 gold pieces (1, -2, D:2) a potion of invisibility (10, 6, D:2) a +0 dagger