Dungeon Crawl Stone Soup version 0.33-a0-265-g90227b9278 (webtiles) character file. Game seed: 5252435801823105125 83276 Syneil the Bludgeoner (level 15, -4/139 HPs) Began as a Minotaur Fighter on Oct 21, 2024. Was the Champion of Okawaru. Killed from afar by a deep elf pyromancer (26 damage) ... with a bolt of fire ... on level 15 of the Dungeon. The game lasted 00:45:06 (19526 turns). Syneil the Bludgeoner (Minotaur Fighter) Turns: 19526, Time: 00:45:07 Health: -4/139 AC: 32 Str: 34 XL: 15 Next: 31% Magic: 21/21 EV: 8 Int: 5 God: Okawaru [******] Gold: 2039 SH: 13 Dex: 17 Spells: 14/14 levels left rFire . . . a - +5 eveningstar of Bodily Harmony {venom, rC+ Str+2 Dex+3 Stlth+} rCold + . . S - +0 kite shield rNeg + . . h - +6 pearl dragon scales of Watchfulness {rN+ rCorr Str+4} rPois . H - +2 hat {Will+} rElec + l - +0 cloak {rCorr} rCorr + J - +1 pair of gloves SInv . K - +2 pair of boots Will ++++. s - amulet of faith {!P} Stlth ++ o - +6 ring of strength HPRegen 0.43/turn r - ring of Yczaeps {rElec Will++ rCorr Dex-2 Stlth+} MPRegen 0.17/turn %: faith @: no status effects A: horns 2, retaliatory headbutt a: Renounce Religion, Heroism, Finesse, Duel You were on level 15 of the Dungeon. You worshipped Okawaru. Okawaru was exalted by your worship. You visited 4 branches of the dungeon, and saw 23 of its levels. You collected 2494 gold pieces. You spent 455 gold pieces at shops. Inventory: Hand Weapons a - the +5 eveningstar of Bodily Harmony (weapon) {venom, rC+ Str+2 Dex+3 Stlth+} (Okawaru gifted it to you on level 1 of the Lair of Beasts) Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Stlth+: It makes you more stealthy. Missiles e - 2 throwing nets {!f} G - 11 javelins L - 5 curare-tipped darts {!f} N - 17 boomerangs (quivered) U - 6 silver javelins Armour h - the +6 pearl dragon scales of Watchfulness (worn) {rN+ rCorr Str+4} (Okawaru gifted it to you on level 1 of the Lair of Beasts) Str+4: It affects your strength (+4). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. l - a +0 cloak of preservation (worn) (You found it on level 2 of the Dungeon) H - a +2 hat of willpower (worn) (You took it off Gastronok on level 8 of the Dungeon) J - a +1 pair of gloves (worn) (You found it on level 9 of the Dungeon) K - a +2 pair of boots (worn) (You found it on level 9 of the Dungeon) S - a +0 kite shield (worn) (You found it on level 4 of the Lair of Beasts) Jewellery b - a ring of positive energy (You found it on level 1 of the Lair of Beasts) n - a ring of protection from cold (You found it on level 6 of the Dungeon) o - a +6 ring of strength (left hand) (You found it on level 2 of the Dungeon) r - the ring of Yczaeps (right hand) {rElec Will++ rCorr Dex-2 Stlth+} (You found it on level 5 of the Lair of Beasts) [ring of resist corrosion] Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. s - an amulet of faith (around neck) {!P} (You found it on level 5 of the Dungeon) t - a +6 ring of dexterity (You found it on level 6 of the Dungeon) y - the ring of Dithmenos's Anger {Str+3 Int+3 Dex+6 SInv} (You took it off a spriggan on level 5 of the Lair of Beasts) [ring of dexterity] Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. A - a ring of ice (You found it on level 3 of the Lair of Beasts) X - an amulet of regeneration (You bought it in a shop on level 11 of the Dungeon) Wands c - a wand of quicksilver (5) (You found it on level 4 of the Lair of Beasts) j - a wand of digging (8) (You found it on level 2 of the Dungeon) B - a wand of warping (12) (You took it off Amaemon on level 9 of the Dungeon) P - a wand of mindburst (9) (You found it on level 10 of the Dungeon) V - a wand of flame (15) (You found it on level 10 of the Dungeon) Scrolls f - 4 scrolls of vulnerability {!r} g - 5 scrolls of revelation i - 3 scrolls of noise {!r} v - 6 scrolls of immolation {!r} x - 3 scrolls of fog C - 3 scrolls of fear D - a scroll of enchant weapon M - 8 scrolls of teleportation {@r4} O - 2 scrolls of poison {!r} Z - 2 scrolls of blinking Potions d - 3 potions of might k - 2 potions of enlightenment m - 4 potions of curing {@q1} p - 7 potions of heal wounds {@q2} q - 3 potions of magic u - 2 potions of haste {@q3} w - 2 potions of resistance z - a potion of invisibility E - 2 potions of ambrosia F - 4 potions of lignification {!q} I - a potion of attraction {!q} Q - 2 potions of mutation {!q} W - 2 potions of berserk rage Y - a potion of brilliance Miscellaneous R - a phial of floods (You found it on level 3 of the Lair of Beasts) T - a tin of tremorstones (2/2) (You found it on level 11 of the Dungeon) Skills: + Level 14.4 Fighting - Level 16.0 Maces & Flails + Level 10.1 Throwing + Level 14.5 Armour + Level 14.0 Shields - Level 10.0 Invocations You had 14 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 78% 1 Shock Conj/Air 0% 1d3 78% 1 Blink Tloc 0% N/A 89% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 89% 2 Lesser Beckoning Tloc 0% N/A 89% 2 Momentum Strike Conj/Tloc 0% 3d8 89% 2 Searing Ray Conj 0% 2d4 89% 2 Inner Flame Hex/Fire 0% N/A 98% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 98% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 98% 3 Passwall Erth 0% N/A 98% 3 Stone Arrow Conj/Erth 0% 3d7 98% 3 Swiftness Air 0% N/A 98% 3 Teleport Other Tloc 0% N/A 98% 3 Airstrike Air 0% 2d(0-16) 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Hellfire Mortar Fire/Erth 0% 3d11 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Tukima's Dance Hex Unusable N/A N/A 3 Animate Armour Summ/Erth Unusable N/A N/A 4 Summon Blazeheart Golem Fire/Summ Unusable N/A N/A 4 Hoarfrost Cannonade Ice/Alch Unusable 3d6/3d12 N/A 5 Spellforged Servitor Conj/Summ Unusable N/A N/A 7 Dragon's Call Summ Unusable N/A N/A 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:10 Shoals (0/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths: D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D:11 = D:14 :!* Orc:2 (=?= Portals: Abyss: Lair:5 Annotations: D:6 1 runed translucent door, exclusion: 2 doors, generaletaddeo's ghost, novice FoFi D:11 3 runed translucent doors, Fistmachine's ghost, journeyman DsBe Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History Throw: 17 boomerangs Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - salamander Aim: a salamander, wielding a +1 spear of electrocution (lightly wounded, 79% to hit) You throw a boomerang. The boomerang hits the salamander! You start resting. A salamander is nearby! The deep elf pyromancer gestures at you while chanting. The bolt of fire hits the salamander. The salamander completely resists. The bolt of fire hits you!! You die... ..# ..# + ..# .# ..#...+ ######.##...# #...#........ #.≈).)#...... #.)@#.)...... ####..N##≈##...# ≈........○†.# .# ≈.....≈.).