Syneil Level 1 of the Dungeon (0, 0, D:1) 5 stones (2, 7, D:1) an adder corpse (skeletalised by now) (5, 8, D:1) a rat skeleton (5, 38, D:1) a +0 war axe (6, 39, D:1) a hobgoblin skeleton (19, 6, D:1) 3 stones (20, 16, D:1) a +0 leather armour (25, 7, D:1) a rat skeleton (26, 5, D:1) a ball python skeleton (33, -4, D:1) a +0 club a kobold corpse (skeletalised by now) (33, 5, D:1) a bat skeleton (37, 5, D:1) a bat skeleton (55, 24, D:1) a +0 dagger (65, 3, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a beast talisman (5, 7, D:2) a +0 club 3 poisoned darts (7, 5, D:2) a frilled lizard corpse (skeletalised by now) (16, 14, D:2) a +0 club 5 stones (16, 17, D:2) a +0 dagger a +0 short sword 4 stones a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (22, -4, D:2) a ball python skeleton (33, 6, D:2) a +0 club 2 stones (41, 5, D:2) a +0 club (44, 32, D:2) a quokka skeleton Level 3 of the Dungeon (0, 0, D:3) 35 gold pieces a +0 whip an orc corpse (10, 7, D:3) a giant cockroach corpse (14, -1, D:3) a +0 dagger