Syneil Level 1 of the Dungeon (9, 17, D:1) a +0 ring mail (9, 50, D:1) a rat corpse (skeletalised by now) (11, 36, D:1) a +0 ring mail (13, 28, D:1) 4 stones a +0 club (16, 3, D:1) a ball python corpse (skeletalised by now) (21, 17, D:1) a +0 ring mail (23, 48, D:1) 2 stones a +0 club a frilled lizard skeleton (26, 24, D:1) a +0 dagger (32, 18, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, 31, D:1) 2 stones (41, 37, D:1) 6 stones (43, 41, D:1) a bat corpse (skeletalised by now) (45, 27, D:1) a ball python corpse (skeletalised by now) (46, 35, D:1) a quokka corpse (skeletalised by now) (57, 32, D:1) 9 stones (59, 14, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 1, D:2) a rat corpse (skeletalised by now) an adder corpse (skeletalised by now) (4, 3, D:2) a +0 leather armour (8, 16, D:2) a ball python skeleton (11, 14, D:2) a +0 falchion (12, 8, D:2) an adder skeleton (12, 19, D:2) a +0 mace a +0 scale mail the human corpse of Terence (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 8 gold pieces Level 4 of the Dungeon (0, 0, D:4) 8 gold pieces (1, 4, D:4) a ball python corpse (2, 4, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) 7 stones (3, 9, D:5) a +0 club a +0 halberd a gnoll corpse