Syneil Level 1 of the Dungeon (0, 0, D:1) 5 stones (6, -3, D:1) a +0 robe (12, -10, D:1) a jackal skeleton (14, -31, D:1) a +0 leather armour (20, 7, D:1) a +0 hand axe (24, 15, D:1) 7 stones (25, 8, D:1) a rat skeleton (27, 7, D:1) a frilled lizard skeleton (30, 3, D:1) a +0 ring mail (34, 7, D:1) a +0 robe (36, 3, D:1) a hobgoblin corpse (skeletalised by now) (49, -17, D:1) a bat corpse (skeletalised by now) (50, -12, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a boomerang a +0 ring mail (3, -2, D:2) a +0 club a goblin corpse (6, -5, D:2) a hobgoblin corpse (10, -12, D:2) 8 stones (12, -2, D:2) a throwing net {!f} (14, -3, D:2) a quokka corpse