Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, 19, D:1) a +0 club (8, -13, D:1) a hobgoblin corpse (skeletalised by now) (11, -12, D:1) 5 stones (11, -7, D:1) a +0 leather armour (11, 8, D:1) a bat corpse (skeletalised by now) (11, 9, D:1) a +0 short sword 2 stones (12, 9, D:1) a ball python corpse (skeletalised by now) (14, 22, D:1) a bat skeleton (15, 22, D:1) a hobgoblin skeleton (18, 16, D:1) a hobgoblin skeleton (18, 17, D:1) a frilled lizard skeleton (20, -30, D:1) a ball python corpse (skeletalised by now) (20, -11, D:1) a +0 dagger (23, -30, D:1) a rat corpse (skeletalised by now) (23, 8, D:1) a +0 robe (23, 9, D:1) a +0 club a kobold corpse (skeletalised by now) (28, 7, D:1) a ball python corpse (skeletalised by now) (29, -11, D:1) a +0 short sword (32, -11, D:1) a bat corpse (skeletalised by now) (32, 16, D:1) a staff of earth (35, -5, D:1) a +0 dagger a kobold skeleton (35, -4, D:1) a +0 whip a gnoll skeleton Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (5, 5, D:2) a +0 hand axe (6, -7, D:2) a +0 robe (6, 4, D:2) a ball python corpse (11, 6, D:2) a hobgoblin corpse (17, 0, D:2) a +0 hand axe (19, 4, D:2) a +0 club (30, 3, D:2) a ball python corpse