Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (4, 3, D:1) a +0 dagger (7, 4, D:1) a quokka corpse (skeletalised by now) (7, 15, D:1) a +0 leather armour (11, 19, D:1) a bat corpse (skeletalised by now) (16, -11, D:1) a frilled lizard corpse (skeletalised by now) (16, -1, D:1) a +0 mace (16, 13, D:1) a +0 whip (19, -3, D:1) a ball python corpse (skeletalised by now) (24, 14, D:1) a kobold corpse (skeletalised by now) (26, 18, D:1) a +0 whip (41, 14, D:1) a stone (48, 19, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (3, 0, D:2) a +0 dagger a kobold skeleton (8, 1, D:2) a +0 ring mail (9, 6, D:2) a +0 dagger (10, -32, D:2) a bat corpse (skeletalised by now) (13, -39, D:2) a bat corpse (skeletalised by now) (14, -10, D:2) a +0 sling a +0 club (15, -37, D:2) a quokka corpse (skeletalised by now) (15, -2, D:2) a +0 robe (16, -30, D:2) a hobgoblin corpse (skeletalised by now) (17, -14, D:2) 2 poisoned darts (18, -3, D:2) a +0 short sword (32, 4, D:2) 3 stones (41, -17, D:2) a ball python skeleton (47, -3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) the amulet "Hyaqys" {Spirit -Cast rC+ Dex+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. -Cast: It prevents spellcasting. (unseen) (0, 3, D:3) 10 gold pieces (3, 2, D:3) a +0 trident a +0 club (4, 2, D:3) a +0 club (still there?) a +0 hand axe (still there?) a +1 leather armour of willpower (still there?) (5, 2, D:3) 5 gold pieces (14, 9, D:3) a +0 whip 5 stones (18, -4, D:3) a +0 spear (22, 16, D:3) 9 stones (26, 0, D:3) a +0 ring mail (28, 17, D:3) a +0 dagger a goblin corpse (36, 2, D:3) a potion of ambrosia