Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -18, D:1) a +0 ring mail (3, -21, D:1) a bat skeleton (9, 3, D:1) a +0 mace (10, -33, D:1) a hobgoblin skeleton a rat skeleton a kobold skeleton (11, -33, D:1) a frilled lizard skeleton (15, -4, D:1) a +0 robe (20, 9, D:1) a bat corpse (skeletalised by now) (21, 4, D:1) a +0 spear (22, -36, D:1) a bat skeleton (37, -35, D:1) a rat corpse (skeletalised by now) (37, -32, D:1) a +0 short sword a kobold skeleton (44, -30, D:1) a +0 short sword (48, -25, D:1) a ball python skeleton (48, -20, D:1) a hobgoblin skeleton (52, 1, D:1) a +0 club (54, -40, D:1) a +0 club a kobold corpse (skeletalised by now) (56, -42, D:1) a ball python corpse (skeletalised by now) (57, -38, D:1) a bat corpse (skeletalised by now) (57, -7, D:1) a staff of conjuration (62, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (2, -6, D:2) a potion of curing (6, -5, D:2) a +0 cloak (9, 0, D:2) 3 curare-tipped darts {!f} (15, -19, D:2) an adder corpse (skeletalised by now) (21, 2, D:2) a +0 dagger (28, -29, D:2) a +0 dagger a kobold corpse (32, -9, D:2) a bat skeleton (34, -29, D:2) a +0 robe (35, -32, D:2) a +0 sling (49, -4, D:2) a +0 dagger