Syneil Level 1 of the Dungeon (16, -4, D:1) 8 stones (17, 26, D:1) a +0 robe (19, 28, D:1) a bat corpse (skeletalised by now) (19, 30, D:1) 5 stones (20, 30, D:1) an amulet of magic regeneration (21, 5, D:1) a +0 dagger a hobgoblin skeleton a quokka skeleton (21, 21, D:1) a +0 dagger (25, 6, D:1) a bat skeleton (30, 23, D:1) a rat skeleton a rat skeleton (41, 31, D:1) a rat skeleton (42, 8, D:1) a +0 dagger (42, 39, D:1) 6 stones (46, 20, D:1) a ball python skeleton Level 2 of the Dungeon (1, -5, D:2) the felid corpse of Natasha (skeletalised by now) (3, -12, D:2) a +0 animal skin (8, -10, D:2) an adder corpse (skeletalised by now) (9, -13, D:2) a bat corpse (skeletalised by now) (13, 5, D:2) a bat skeleton (14, 6, D:2) a bat skeleton (15, 0, D:2) a +0 dagger a goblin skeleton (16, -12, D:2) 7 stones (18, -18, D:2) a book of Conjurations (21, 10, D:2) a +0 hand axe 8 stones (25, -19, D:2) an adder skeleton (26, 10, D:2) a +0 dagger (29, -4, D:2) a +0 club a goblin skeleton (30, 8, D:2) a hobgoblin skeleton (34, 5, D:2) the felid corpse of Natasha (skeletalised by now) (38, -13, D:2) a ring of see invisible (38, 5, D:2) the felid corpse of Natasha (skeletalised by now) (41, 0, D:2) a +0 whip a gnoll skeleton (41, 12, D:2) a frilled lizard corpse (skeletalised by now) (42, -22, D:2) a +0 dagger (42, -18, D:2) a +0 short sword (42, 0, D:2) a +0 whip a +0 flail a +0 club a gnoll skeleton (45, -23, D:2) a +0 sling (45, -21, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, -8, D:3) 2 poisoned darts (4, -10, D:3) a +0 broad axe (9, -30, D:3) a +0 club a +0 flail a +0 scale mail the human skeleton of Terence (9, -6, D:3) a +0 spear (12, -38, D:3) a ball python corpse (skeletalised by now) (12, -6, D:3) 5 stones (14, -15, D:3) a +0 spear a quokka skeleton (14, -14, D:3) a +0 spear a gnoll skeleton (15, -20, D:3) a ring of flight (15, -16, D:3) a +0 spear (16, -16, D:3) a +0 flail (29, -37, D:3) a +0 rapier (30, -26, D:3) a +0 flail (36, -4, D:3) 5 stones (36, -3, D:3) a +0 robe (40, -25, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 trident (7, -3, D:4) a hound corpse (skeletalised by now) (7, 28, D:4) a +0 hand axe (10, 35, D:4) a +0 giant spiked club an ogre skeleton (11, -1, D:4) a +0 club a kobold corpse (skeletalised by now) (11, 42, D:4) a +0 club (13, -11, D:4) a book of Storms (14, 42, D:4) a ball python corpse (skeletalised by now) (16, -7, D:4) a +0 dagger (22, 25, D:4) a +0 leather armour (24, 18, D:4) a black bear skeleton (26, 6, D:4) a +0 club a +0 spear a gnoll skeleton (26, 7, D:4) a +0 whip a +0 robe a +0 halberd a gnoll skeleton a gnoll skeleton (27, 2, D:4) a hobgoblin corpse (skeletalised by now) (27, 6, D:4) a ball python skeleton (28, 39, D:4) a +0 hand axe an orc corpse (skeletalised by now) (29, 21, D:4) a +0 pair of gloves (36, -5, D:4) a +0 pair of gloves (39, 42, D:4) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (45, 26, D:4) a +0 dagger a goblin skeleton (46, -11, D:4) Great Wizards, Vol. VII (47, -11, D:4) 7 stones (53, 0, D:4) a +0 buckler (54, 25, D:4) an adder skeleton Level 5 of the Dungeon [Shop] Leingit's Jewellery Shoppe an amulet of reflection (390 gold) a +5 ring of evasion (468 gold) a ring of wizardry (390 gold) an amulet of magic regeneration (390 gold) a +6 ring of dexterity (468 gold) a ring of positive energy (260 gold) (0, 0, D:5) a potion of attraction (2, 3, D:5) a scroll of identify (14, 12, D:5) 6 poisoned darts (22, 19, D:5) a +0 short sword (29, -14, D:5) a book of Dreams