Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 sling (3, 11, D:1) a +0 club (4, 8, D:1) a hobgoblin skeleton (4, 12, D:1) a +0 leather armour (5, 8, D:1) a +0 club a goblin skeleton (6, 2, D:1) a +0 whip (8, 0, D:1) a frilled lizard corpse (skeletalised by now) (11, -8, D:1) 2 boomerangs (12, 5, D:1) a +0 sling (13, -13, D:1) a +0 whip (14, 15, D:1) a rat skeleton (16, -21, D:1) a +0 spear (18, -22, D:1) a hobgoblin corpse (skeletalised by now) (18, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (22, -1, D:1) a +0 leather armour (23, 4, D:1) a bat corpse (skeletalised by now) (25, -13, D:1) a bat skeleton (25, 23, D:1) a bat skeleton (28, 25, D:1) a ball python skeleton (28, 29, D:1) a +0 club (29, 27, D:1) a hobgoblin corpse (skeletalised by now) (37, -11, D:1) a kobold skeleton (42, 7, D:1) 6 poisoned darts (49, -9, D:1) a +0 dagger (51, -9, D:1) a +0 dagger 5 stones Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (2, 9, D:2) a +0 flail (2, 12, D:2) 3 large rocks (8, 1, D:2) a +0 mace (8, 5, D:2) a +0 club a goblin corpse (skeletalised by now) (8, 7, D:2) a frilled lizard corpse (skeletalised by now) (11, -15, D:2) an adder corpse (skeletalised by now) (12, -15, D:2) a +0 robe (17, -8, D:2) a potion of curing (19, -39, D:2) a +0 leather armour (21, -44, D:2) a bat skeleton (21, -12, D:2) a scroll of teleportation (23, -16, D:2) a +0 spear (24, -17, D:2) a +0 club a kobold skeleton (24, -5, D:2) 8 stones (26, -17, D:2) a +0 spear a gnoll skeleton (28, -17, D:2) a +0 spear (28, 0, D:2) a +0 dagger 3 stones (30, -11, D:2) a +0 spear (32, -17, D:2) a +0 club (48, 5, D:2) a frilled lizard corpse (skeletalised by now) (50, -10, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Mutufu's Armour Boutique a +0 scale mail (48 gold) a +0 leather armour (24 gold) a +0 leather armour (24 gold) the +1 robe of Zin's Castigation {-Tele Harm Regen+ Int+5} (194 gold) Int+5: It affects your intelligence (+5). -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. a +0 pair of boots (54 gold) a +0 leather armour (24 gold) a +1 ring mail of poison resistance (156 gold) a +0 leather armour (24 gold) a +0 pair of boots (54 gold) (0, 0, D:3) a +0 ring mail (2, 4, D:3) a bat corpse (skeletalised by now) (18, 22, D:3) a +0 short sword (20, -3, D:3) a +0 club a goblin skeleton (20, -1, D:3) a +0 robe (23, -7, D:3) a bat skeleton (24, 21, D:3) 8 stones (25, 0, D:3) 2 atropa-tipped darts (29, 26, D:3) a +0 dagger a goblin corpse (skeletalised by now) (31, -4, D:3) a +0 chain mail a +4 hand axe an orc skeleton (34, 23, D:3) a +0 short sword (36, -3, D:3) a +0 dagger (42, -6, D:3) a +0 club (43, 20, D:3) 5 boomerangs (44, 28, D:3) a +0 hand axe Level 4 of the Dungeon (7, -11, D:4) a +0 ring mail (13, -5, D:4) a +0 flail (16, -16, D:4) a +0 club an orc skeleton (16, 7, D:4) a +0 ring mail a +0 flail an orc skeleton (19, -16, D:4) a +0 club a +0 ring mail an orc skeleton (19, -15, D:4) a +0 whip a +0 leather armour a +0 hand axe an orc skeleton an orc skeleton (19, -13, D:4) a +0 whip a gnoll skeleton (19, -2, D:4) 2 poisoned darts (20, -15, D:4) a +0 short sword a +0 club a +0 chain mail an orc skeleton an orc skeleton (21, -17, D:4) a +0 spear (21, -16, D:4) a +0 halberd (21, 6, D:4) a +0 great sword (22, 16, D:4) 5 poisoned darts (25, 6, D:4) a +0 spear (28, -4, D:4) a +0 dagger (28, 6, D:4) a +0 spear (37, -25, D:4) a hobgoblin corpse (skeletalised by now) (40, -24, D:4) a +0 mace an orc corpse (skeletalised by now) (41, 1, D:4) a flux talisman (41, 14, D:4) a +0 dagger (46, -4, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 10 gold pieces (0, 3, D:5) a +0 spear (0, 8, D:5) a +0 whip (0, 16, D:5) a +0 scale mail (15, 9, D:5) a potion of haste (15, 11, D:5) a scroll of identify the Ecumenical Temple