Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (14, -31, D:1) a quokka skeleton (25, -55, D:1) 6 stones (25, -38, D:1) a +0 whip (27, -28, D:1) a stone (29, -38, D:1) a ball python skeleton (29, -24, D:1) a +0 ring mail (40, -8, D:1) a hobgoblin skeleton (41, -37, D:1) a frilled lizard skeleton (44, -49, D:1) a bat corpse (skeletalised by now) (45, -51, D:1) a +0 dagger (45, -41, D:1) a +0 dagger a kobold skeleton (46, -28, D:1) 8 stones (46, -17, D:1) a +0 hand axe (46, -11, D:1) a ball python skeleton (49, -47, D:1) 5 stones (49, -43, D:1) a jackal skeleton a jackal skeleton (53, -40, D:1) 8 stones (53, -6, D:1) a +0 short sword (57, -1, D:1) a +0 club (63, -30, D:1) a blade talisman Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (3, 0, D:2) a +0 dagger a +0 club (4, 0, D:2) a +0 dagger a +0 dagger a goblin corpse (5, 0, D:2) a +0 club a +0 club (6, 0, D:2) a +0 club (6, 9, D:2) a dart slug corpse (16, -8, D:2) a +0 leather armour (18, 5, D:2) a ribbon worm corpse (21, 6, D:2) a +0 short sword (21, 8, D:2) a +4 sling (22, 6, D:2) a +0 dagger (33, 5, D:2) an adder corpse (43, -14, D:2) a +0 dagger a kobold corpse (48, -9, D:2) a +0 hand axe (51, -1, D:2) a +0 short sword