Syneil Level 1 of the Dungeon (0, 0, D:1) a beast talisman (7, -6, D:1) a +0 hand axe (10, 21, D:1) a +0 short sword (24, 8, D:1) a staff of conjuration (25, 4, D:1) a hobgoblin corpse (skeletalised by now) (28, 17, D:1) 4 boomerangs (33, 32, D:1) a +0 mace (38, 36, D:1) a rat skeleton (39, 11, D:1) a +0 club (40, 9, D:1) a rat skeleton (44, 11, D:1) a beast talisman (44, 36, D:1) an orb of light (45, 27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (1, -4, D:2) an orb of energy (8, -19, D:2) a +0 dagger (11, 4, D:2) an adder corpse (15, -8, D:2) 6 stones (16, -18, D:2) a +0 dagger