Syneil Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of speed (0, 1, D:1) a +0 club a goblin skeleton (8, 30, D:1) a +0 club (13, 0, D:1) a +0 short sword (15, -3, D:1) a ball python skeleton (15, -1, D:1) a +0 robe (23, -14, D:1) a +0 short sword a +0 robe a kobold skeleton a ball python skeleton (23, -13, D:1) a frilled lizard skeleton (26, -14, D:1) a +0 dagger (30, 32, D:1) a +0 dagger (35, 24, D:1) a +0 short sword a quokka skeleton a hobgoblin skeleton (43, 26, D:1) a +0 club (46, 16, D:1) a +0 club (46, 24, D:1) a +0 dagger a ball python skeleton a goblin skeleton (56, 12, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (22, 18, D:2) a book of Spontaneous Combustion (23, 11, D:2) a +0 leather armour (24, -11, D:2) a beast talisman (27, 11, D:2) a +0 short sword a bat skeleton (28, 12, D:2) a +0 dagger (28, 14, D:2) a +0 club (28, 16, D:2) a +0 animal skin (48, -2, D:2) a frilled lizard skeleton (57, 27, D:2) a +0 short sword a kobold corpse (skeletalised by now) (61, 10, D:2) an adder corpse (skeletalised by now) a jackal corpse (skeletalised by now) (61, 11, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 11 gold pieces (1, 0, D:3) a potion of haste (2, -8, D:3) a +0 helmet (4, -3, D:3) a +0 club an orc corpse (skeletalised by now) (5, -4, D:3) a rat corpse (skeletalised by now) (5, -2, D:3) a +0 dagger (6, -3, D:3) a rat corpse (skeletalised by now) (9, -9, D:3) 13 gold pieces a sewer (0, 0, Sewer) a potion of might (0, 2, Sewer) a +0 club a curare-tipped dart {!f} a kobold corpse (0, 3, Sewer) a +0 dagger 2 poisoned darts a kobold corpse (1, -1, Sewer) 2 potions of heal wounds (6, 18, Sewer) a +0 short sword a kobold skeleton a rat skeleton a river rat skeleton (20, 27, Sewer) an adder corpse (skeletalised by now) (22, 8, Sewer) a ribbon worm corpse (26, 27, Sewer) a +0 short sword of protection a kobold corpse (skeletalised by now) (27, 8, Sewer) a +0 club