Syneil Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (2, -9, D:1) a quokka corpse (skeletalised by now) (2, 4, D:1) a jackal corpse (skeletalised by now) (10, -7, D:1) a bat corpse (skeletalised by now) (11, -13, D:1) a +0 club (17, -18, D:1) a staff of alchemy (18, -21, D:1) a +0 leather armour (24, -21, D:1) a +0 short sword a kobold skeleton (24, 4, D:1) a +0 leather armour (28, -13, D:1) a ball python skeleton (29, -2, D:1) a +0 robe (29, 23, D:1) a scarf of harm (33, -7, D:1) a +0 club a kobold skeleton (40, 1, D:1) 8 stones (45, -23, D:1) a +0 dagger (45, -20, D:1) a +0 hand axe (46, 0, D:1) 4 stones (51, 4, D:1) a +0 club a kobold corpse (skeletalised by now) (53, -25, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (3, -5, D:2) a +0 club (4, 16, D:2) a scroll of poison (9, 2, D:2) a scroll of identify (12, 18, D:2) a scroll of noise (30, 12, D:2) a frilled lizard corpse (32, 8, D:2) a rat corpse (33, 4, D:2) a +0 robe (42, 14, D:2) a +0 dagger a goblin corpse (46, 4, D:2) 6 stones (51, -9, D:2) a +0 scale mail