Dungeon Crawl Stone Soup version 0.33-a0-416-gd82fd1d872 (webtiles) character file. Game seed: 8557358044160340205 35 Syneil the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Nov 18, 2024. Slain by Terence ... wielding a +2 flail of protection (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (894 turns). Syneil the Magician (Djinni Conjurer) Turns: 894, Time: 00:01:31 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 55% Gold: 60 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . i - +1 dagger (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: mighty, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons i - a +1 dagger of venom (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - 4 scrolls of silence {unknown} f - 3 scrolls of enchant armour {unknown} g - a scroll of revelation {unknown} j - a scroll of teleportation {unknown} Potions b - a potion of heal wounds {unknown} e - 2 potions of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Sandblast Erth 42% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Done exploring. There is a stone staircase leading down here. You fly downwards. Found a robe. There is a stone staircase leading up here. There are monsters nearby! The magic dart hits the endoplasm. You kill the endoplasm! Terence shouts! The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (84% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence looks scornfully at you. The searing ray hits Terence. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray hits Terence but does no damage. * * * LOW HITPOINT WARNING * * * (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Unknown command. The searing ray hits Terence but does no damage. * * * LOW HITPOINT WARNING * * * Terence closely misses you. The searing ray hits Terence but does no damage. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence screams, "Get out, before I make you get out!" Terence misses you. Press: ? - help, v - describe, . - travel Here: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (lightly wounded) The floor. It was a potion of might. You feel very mighty all of a sudden. Terence hits you with a +2 flail of protection. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..# ... #.# #.# #.# #.# # #[#####@#.# .......@..# #.######### You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 6 bats (D:1) 2 endoplasms A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 4 kobolds (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Syneil the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Syneil set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 159 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 364 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 364 | D:1 | Learned a level 1 spell: Sandblast 882 | D:2 | Noticed Terence 894 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, st_stairs_12, minmay_box_of_dots D:2: layout_loops_ring, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 55 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 893 | 879 | 14 | 106 | 642 | 2 | 446.5 | Dungeon | 893 | 879 | 14 | 106 | 642 | 2 | 446.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 881 daAuts D:2: 11 daAuts