Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -2, D:1) a +0 dagger a goblin skeleton (2, 2, D:1) 7 stones (7, -11, D:1) a +0 leather armour (8, 5, D:1) a +0 club 2 stones (10, 4, D:1) a +0 dagger a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (12, 5, D:1) a jackal corpse (skeletalised by now) (20, -6, D:1) a rat corpse (skeletalised by now) (25, 0, D:1) a +0 club a hobgoblin skeleton a goblin skeleton (25, 1, D:1) a ball python skeleton (27, 15, D:1) a ball python corpse (skeletalised by now) (30, 10, D:1) a quokka corpse (skeletalised by now) (37, 13, D:1) a +0 club 4 stones a kobold skeleton (40, -13, D:1) 5 poisoned darts (50, 9, D:1) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) (57, 21, D:1) a +0 mace Level 2 of the Dungeon [Shop] Bupid's Jewellery Shop a ring of protection from cold (325 gold) a ring of fire (325 gold) the amulet "Fyre" {Acrobat +Inv Dex+2} (626 gold) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Dex+2: It affects your dexterity (+2). +Inv: It lets you turn invisible. an amulet of faith (520 gold) a +5 ring of evasion (468 gold) a ring of willpower (325 gold) a +6 ring of strength (468 gold) a ring of fire (325 gold) (0, 0, D:2) a +0 scale mail (5, -21, D:2) a scroll of identify (14, -13, D:2) a +0 short sword (15, -8, D:2) 5 poisoned darts (16, -13, D:2) a +0 leather armour (19, -11, D:2) a hobgoblin corpse a bat corpse (22, -16, D:2) an adder corpse (24, -16, D:2) an adder corpse (25, -24, D:2) a +0 mace (31, -9, D:2) a +0 dagger