Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -15, D:1) a +0 club (10, 13, D:1) a +0 dagger (10, 16, D:1) a +0 short sword (17, -32, D:1) 2 boomerangs (26, -12, D:1) a ball python corpse (skeletalised by now) (26, -4, D:1) a +0 whip (30, -32, D:1) a +0 helmet (30, -23, D:1) 4 stones (34, -22, D:1) a +0 club a kobold skeleton a rat skeleton (37, 3, D:1) 2 stones (39, -7, D:1) 4 stones (61, -25, D:1) a hobgoblin corpse (skeletalised by now) (61, 28, D:1) a +0 dagger a kobold corpse (skeletalised by now) (66, 22, D:1) a ball python corpse (skeletalised by now) (66, 23, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 0, D:2) a +0 whip (6, 1, D:2) a +0 club (17, 6, D:2) a +0 spear (20, 3, D:2) an adder skeleton (25, -7, D:2) a frilled lizard skeleton (27, -8, D:2) a bat skeleton (27, -5, D:2) a +0 dagger a +0 club (28, -7, D:2) a +0 leather armour (31, 23, D:2) a bat skeleton (33, 8, D:2) a +0 robe (35, 3, D:2) a +0 robe (46, -11, D:2) a +0 short sword (48, -13, D:2) a +0 halberd (51, 3, D:2) a +0 leather armour (56, -18, D:2) a frilled lizard skeleton (58, -18, D:2) a rat skeleton (59, -18, D:2) a +0 short sword 5 stones a jackal skeleton a hobgoblin skeleton (63, -9, D:2) a +0 leather armour (68, -6, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 3 stones