Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 whip (16, -33, D:1) a +0 dagger a goblin corpse (skeletalised by now) (21, -10, D:1) a +0 leather armour (23, -19, D:1) a +0 leather armour (27, -28, D:1) a +0 robe (28, -12, D:1) a book of Necromancy (31, -16, D:1) a +0 glaive (35, -23, D:1) a +0 dagger a frilled lizard corpse (skeletalised by now) (35, 8, D:1) a frilled lizard corpse (skeletalised by now) (36, -4, D:1) a ball python skeleton (41, -18, D:1) a +1 robe of positive energy (44, -7, D:1) a rat skeleton (44, -6, D:1) a +0 dagger a kobold skeleton a bat skeleton (47, -37, D:1) a +0 club a goblin skeleton (47, -7, D:1) 8 stones (51, -15, D:1) a +0 dagger (53, 14, D:1) a +0 whip (54, -20, D:1) a bat skeleton (54, -19, D:1) a ball python skeleton (54, -14, D:1) a +0 dagger (65, -24, D:1) a book of Minor Magic (66, -28, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 6 stones (4, 18, D:2) a +0 leather armour (4, 19, D:2) a hobgoblin corpse (7, 10, D:2) a quokka corpse (13, 13, D:2) a ring of poison resistance (16, 10, D:2) a +0 mace