Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, -8, D:1) a +0 robe (5, 21, D:1) a +0 robe (6, 20, D:1) 8 stones (15, -10, D:1) a potion of resistance (16, 20, D:1) a frilled lizard skeleton (17, 3, D:1) a ball python skeleton a rat skeleton (17, 5, D:1) a bat skeleton (17, 6, D:1) a bat skeleton (21, 16, D:1) a hobgoblin corpse (skeletalised by now) (29, 26, D:1) a +0 short sword (30, -10, D:1) a hobgoblin skeleton (30, -9, D:1) a +0 short sword (40, 12, D:1) a +0 dagger (42, -1, D:1) a +0 dagger (46, 17, D:1) 3 stones (47, -11, D:1) a ball python corpse (skeletalised by now) (47, 9, D:1) 2 potions of lignification (48, -13, D:1) a potion of heal wounds (50, 24, D:1) a flux talisman (53, -5, D:1) 5 stones (56, 16, D:1) 5 poisoned darts (60, 4, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (1, -1, D:2) a jackal corpse (6, 24, D:2) a throwing net {!f}