Syneil Level 1 of the Dungeon (0, 0, D:1) a +1 whip of freezing (unseen) (0, 14, D:1) a +0 club a goblin skeleton (1, 26, D:1) a jackal skeleton (1, 28, D:1) a jackal skeleton (1, 29, D:1) a jackal skeleton (2, -4, D:1) a +0 club a goblin skeleton (12, -12, D:1) a frilled lizard skeleton (13, 21, D:1) a +0 spear (16, 22, D:1) a rat corpse (skeletalised by now) (19, -2, D:1) a hobgoblin skeleton (20, -12, D:1) a +0 club (20, -2, D:1) a jackal skeleton (21, -2, D:1) a +0 club a stone a kobold skeleton (22, -2, D:1) a rat skeleton (23, -2, D:1) a +0 dagger (24, -2, D:1) a ball python skeleton (24, 35, D:1) a +0 short sword (25, 34, D:1) a ball python corpse (skeletalised by now) (27, -17, D:1) a +0 spear (27, 22, D:1) 6 boomerangs (28, -19, D:1) a +0 club (29, 30, D:1) a +0 club (30, -5, D:1) 5 stones (38, -15, D:1) a +3 dagger a goblin corpse (skeletalised by now) (43, 10, D:1) a bat skeleton (43, 26, D:1) 5 stones (44, 32, D:1) a jackal corpse (skeletalised by now) (46, 30, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of fog (0, 1, D:2) a +0 halberd (1, -2, D:2) 17 gold pieces (1, 2, D:2) a +0 whip (4, 3, D:2) a stone (4, 4, D:2) a +0 club