Syneil Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (2, -1, D:1) a rat skeleton (4, 2, D:1) 3 stones (12, 28, D:1) a +0 club a goblin corpse (skeletalised by now) (26, 7, D:1) a bat corpse (skeletalised by now) (42, 5, D:1) a rat corpse (skeletalised by now) (54, 0, D:1) a +0 dagger (57, -1, D:1) a goblin corpse (skeletalised by now) (68, -8, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (5, -6, D:2) a ball python corpse (skeletalised by now) (7, -4, D:2) an adder corpse (skeletalised by now) (7, 3, D:2) a +0 ring mail (13, -10, D:2) an adder corpse (skeletalised by now) (14, -15, D:2) an adder corpse (skeletalised by now) (31, -1, D:2) a ball python corpse (skeletalised by now) (32, -5, D:2) a quokka corpse (skeletalised by now) (38, 18, D:2) a hobgoblin corpse (skeletalised by now) (39, -1, D:2) a ribbon worm corpse (51, 7, D:2) a bat corpse (56, 25, D:2) a +0 whip a +0 flail a +0 spear a gnoll corpse (skeletalised by now)