Syneil Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (1, -1, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (2, -1, D:1) a jackal corpse (skeletalised by now) (2, 9, D:1) a +0 club (14, -17, D:1) 6 stones (25, -18, D:1) a +0 leather armour (28, 22, D:1) a +0 ring mail (34, 7, D:1) a flux talisman (36, -2, D:1) a +1 dagger of freezing (38, 1, D:1) a hobgoblin skeleton (40, 26, D:1) a +0 club (43, -17, D:1) a jackal skeleton (43, -10, D:1) a +0 club a goblin corpse (skeletalised by now) (44, -16, D:1) a jackal skeleton (46, -19, D:1) a +0 leather armour (47, 17, D:1) a +0 dagger a goblin corpse (skeletalised by now) (53, -16, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, 9, D:2) a bat corpse (skeletalised by now) (12, -5, D:2) a +0 sling a +0 dagger a goblin skeleton (15, -16, D:2) a jackal skeleton (21, -12, D:2) a stone (22, -2, D:2) a +0 spear (24, -22, D:2) a rat skeleton (41, -19, D:2) a +0 hammer Level 3 of the Dungeon (0, 0, D:3) a +0 mace (0, 3, D:3) a rat skeleton (5, -5, D:3) a +0 quarterstaff (6, 15, D:3) a +0 robe (6, 20, D:3) 6 stones (7, 19, D:3) a quokka corpse (skeletalised by now) (8, 22, D:3) 7 stones (10, 26, D:3) a +0 spear (11, 11, D:3) a serpent talisman (21, -14, D:3) a ball python skeleton (27, -25, D:3) a +0 dagger a +2 robe of fire resistance an orc skeleton (28, 22, D:3) a +0 leather armour (30, -28, D:3) a +0 club a +0 war axe an orc skeleton (32, -5, D:3) a bat skeleton (32, 6, D:3) a +0 flail an orc skeleton (37, -9, D:3) a +0 robe (39, 10, D:3) a hobgoblin skeleton (40, 24, D:3) 7 stones (42, 12, D:3) a +0 war axe (47, -8, D:3) a +1 vampiric whip a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a kobold corpse (9, -3, D:4) 4 stones (17, -2, D:4) a ball python corpse