Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 sling (7, -11, D:1) a +0 club a kobold corpse (9, -19, D:1) a +0 falchion (15, 24, D:1) a +0 mace (20, -8, D:1) a +0 club a goblin corpse (skeletalised by now) (25, 2, D:1) a ball python corpse (skeletalised by now) (27, 16, D:1) a +0 mace (28, 4, D:1) a bat corpse (skeletalised by now) (28, 18, D:1) a +0 club (30, 18, D:1) 8 stones (37, -12, D:1) a rat corpse (skeletalised by now) (37, 12, D:1) 2 stones (37, 35, D:1) a +0 leather armour (37, 38, D:1) a ball python corpse (skeletalised by now) (41, 11, D:1) a +0 dagger a kobold corpse (skeletalised by now) a rat corpse (skeletalised by now) (45, 19, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) an adder corpse (6, 4, D:2) a +0 club 2 stones (9, 3, D:2) 5 stones (25, 15, D:2) a giant cockroach corpse (26, 18, D:2) a throwing net (28, 8, D:2) a +0 plate armour (28, 10, D:2) a +0 sling (28, 14, D:2) 3 gold pieces