Syneil Level 1 of the Dungeon (0, 0, D:1) 2 stones (9, 4, D:1) a rat corpse (skeletalised by now) (9, 8, D:1) a +0 whip a kobold corpse (skeletalised by now) (11, 6, D:1) a +0 short sword a kobold corpse (skeletalised by now) (13, 36, D:1) 4 stones (14, 15, D:1) 2 stones (20, 33, D:1) a +0 club (22, 0, D:1) a +0 animal skin (23, 35, D:1) a bat skeleton (34, 13, D:1) 4 stones (37, 2, D:1) a ball python skeleton (42, 2, D:1) a +0 club (43, 10, D:1) a +0 whip of electrocution 5 stones (51, 17, D:1) a +0 whip 5 stones (57, 10, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (6, 10, D:2) a rat corpse (11, 11, D:2) a flux talisman (13, 20, D:2) a +0 club (31, 4, D:2) a rat corpse (skeletalised by now) (32, 3, D:2) an adder corpse (skeletalised by now) (32, 4, D:2) a ball python corpse (skeletalised by now)