Syneil Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (1, -20, D:1) a ball python corpse (skeletalised by now) (2, 17, D:1) a frilled lizard corpse (skeletalised by now) (4, 1, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (5, 1, D:1) a jackal corpse (skeletalised by now) (5, 33, D:1) a +0 trident (7, -5, D:1) a +0 robe (17, 16, D:1) 6 boomerangs (26, 20, D:1) a hobgoblin corpse (skeletalised by now) (36, -3, D:1) a +0 short sword a stone a kobold skeleton (41, -17, D:1) 2 stones (41, -15, D:1) a +0 dagger (46, -13, D:1) 4 stones (47, -17, D:1) a +0 dagger (51, -2, D:1) 5 stones (51, 26, D:1) a +0 dagger (52, 17, D:1) a +0 buckler (53, 21, D:1) 5 stones (53, 26, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (21, -16, D:2) a +0 hand axe (23, -20, D:2) a +0 sling (23, 2, D:2) a +0 club a goblin corpse (23, 6, D:2) a jackal corpse (28, -16, D:2) an adder corpse (skeletalised by now) (31, -10, D:2) a +0 ring mail (35, -24, D:2) a +0 short sword 2 stones a kobold corpse (37, -23, D:2) 3 stones