Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 40, D:1) a frilled lizard skeleton (6, 17, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (7, -9, D:1) a ball python skeleton (7, 15, D:1) 8 stones (9, 8, D:1) a +0 dagger (15, -7, D:1) a +0 club a goblin skeleton (21, -6, D:1) a +0 ring mail (25, 25, D:1) 6 stones (39, 17, D:1) a hobgoblin skeleton (39, 21, D:1) a +0 dagger a goblin skeleton (42, 25, D:1) a quokka skeleton (48, 30, D:1) a +0 club (58, 1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip a kobold skeleton (4, 5, D:2) a +0 short sword (6, -30, D:2) a frilled lizard corpse (skeletalised by now) (10, -13, D:2) a +0 club 2 stones (12, -15, D:2) a +0 dagger a goblin skeleton (14, -9, D:2) a hobgoblin skeleton (17, -30, D:2) a rat corpse (skeletalised by now) (18, -30, D:2) 4 stones (18, -16, D:2) an adder skeleton (18, -15, D:2) a +0 dagger (18, -14, D:2) an adder skeleton (18, -11, D:2) a bat skeleton (20, -11, D:2) a frilled lizard skeleton (23, -25, D:2) an amulet of guardian spirit (23, -6, D:2) a +0 club 2 stones a kobold skeleton (24, -6, D:2) a hobgoblin skeleton (34, -13, D:2) 9 stones Level 3 of the Dungeon [Shop] Joadditz's Assorted Antiques a scroll of noise (22 gold) a +3 dagger of protection (426 gold) a +0 kite shield (99 gold) a tin of tremorstones (2/2) (880 gold) a +1 leather armour of cold resistance (308 gold) a potion of invisibility (176 gold) a lightning rod (4/4) (880 gold) a staff of conjuration (550 gold) (0, 0, D:3) a +0 short sword (2, 4, D:3) 4 poisoned darts (15, -17, D:3) a +0 short sword 2 stones a kobold skeleton (15, 9, D:3) 2 boomerangs (22, -26, D:3) 7 stones (23, -9, D:3) a +0 club a goblin skeleton (24, -28, D:3) a ball python corpse (skeletalised by now) (26, -10, D:3) a +0 dagger (29, 4, D:3) a +0 club (31, 11, D:3) a +0 ring mail (32, 5, D:3) a hobgoblin skeleton (34, 9, D:3) a +0 whip (36, 9, D:3) 5 stones (38, 3, D:3) a +0 flail an orc skeleton (41, -15, D:3) a +0 dagger a kobold skeleton (42, -17, D:3) a jackal skeleton (49, -21, D:3) a +0 leather armour a +0 dagger an orc skeleton (49, -19, D:3) a +0 short sword an orc skeleton (50, -20, D:3) a +0 club (52, -18, D:3) a +0 heavy flail (55, -23, D:3) a +0 club a goblin skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 flail an orc corpse (skeletalised by now) (2, -2, D:4) a +0 club a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (2, 38, D:4) an adder skeleton (15, 39, D:4) 5 stones (17, 26, D:4) a serpent talisman (24, 19, D:4) a +0 club a goblin corpse (skeletalised by now) (31, 26, D:4) a +0 hand axe an orc skeleton (35, 22, D:4) a +0 dagger a +0 leather armour a +0 flail a +0 leather armour a +0 trident a +0 scale mail a +0 dagger a +0 robe an orc skeleton an orc skeleton an orc skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 short sword an orc skeleton (6, 15, D:5) a +0 war axe (7, 33, D:5) a howler monkey corpse (skeletalised by now) (8, 27, D:5) a +0 trident (9, 11, D:5) a +2 vampiric war axe (22, 13, D:5) a quokka skeleton (27, 23, D:5) a +0 dagger a +0 leather armour an orc skeleton (29, 23, D:5) a +0 dagger a +0 robe an orc skeleton (30, 23, D:5) a +0 flail (31, 23, D:5) a +0 dagger a +0 robe an orc skeleton (35, -1, D:5) an iguana corpse (skeletalised by now) (37, 41, D:5) a +0 orcbow a centaur corpse (skeletalised by now) (43, -4, D:5) a +0 whip 3 boomerangs a +0 leather armour (43, -1, D:5) a +0 falchion a +0 leather armour (43, 0, D:5) a +0 short sword a +0 robe an orc corpse (skeletalised by now) (44, -1, D:5) a +0 club (48, 47, D:5) a +0 orcbow (60, 46, D:5) a +0 falchion an orc corpse (skeletalised by now) Level 6 of the Dungeon [Shop] Caczemes's Weapon Boutique a +1 heavy spear (173 gold) a +0 trident (49 gold) a +0 short sword (42 gold) a +0 sling (21 gold) the +9 hand axe of the Gnashing Gods {pain, rPois rC- rCorr Dex+3} (960 gold) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). 4 stones (5 gold) the +9 scimitar of Abomination {elec, MP+4 Str+2 Stlth+} (1083 gold) MP+4: It affects your magic capacity (+4). Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. a +1 glaive of venom (207 gold) a +0 short sword (42 gold) 6 stones (8 gold) (3, -26, D:6) an adder corpse (skeletalised by now) (4, 9, D:6) an adder skeleton (7, -25, D:6) a +0 scimitar (7, 20, D:6) a +0 giant club an ogre corpse (skeletalised by now) (16, -9, D:6) a +0 orcbow a centaur skeleton (17, 29, D:6) a hound skeleton (20, -4, D:6) a staff of death (21, 7, D:6) a potion of degeneration {!q} (31, -13, D:6) a +0 scimitar a +0 robe (43, -24, D:6) a +0 club a +0 leather armour a +0 club a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (44, -23, D:6) a +0 flail a +0 robe (44, -22, D:6) a +0 spear (45, -5, D:6) a +0 dagger (49, -18, D:6) a +0 flail a gnoll corpse (skeletalised by now) (49, -16, D:6) a +2 hand axe a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail (4, -18, D:7) a +0 club (6, 6, D:7) a +0 ring mail a +0 hand axe (6, 7, D:7) a +0 robe a +0 dagger an orc skeleton (7, -1, D:7) a +0 falchion a +0 leather armour an orc skeleton (8, -18, D:7) a +0 halberd (9, -18, D:7) a +0 spear (9, 8, D:7) a +0 short sword (10, -18, D:7) a +0 whip a +0 robe (10, 2, D:7) a +0 ring mail of cold resistance (19, -8, D:7) a +0 mace a +0 leather armour an orc skeleton (25, 1, D:7) a +0 whip an orc corpse (skeletalised by now) (27, 15, D:7) a hound corpse (skeletalised by now) (28, -2, D:7) a +4 flail a +0 robe (28, -1, D:7) a +3 long sword a +0 robe (28, 2, D:7) a +0 dagger (29, -2, D:7) a +0 falchion a +0 robe (30, -4, D:7) a +0 long sword a +0 robe (31, -5, D:7) a +0 shortbow a +2 whip of flaming a +3 trident of freezing a +0 robe (51, -13, D:7) a +0 pair of boots Level 8 of the Dungeon (0, 0, D:8) a +0 halberd (1, -1, D:8) a +1 vampiric halberd (unseen) (1, 1, D:8) a +0 spear (2, -2, D:8) 8 gold pieces (2, 0, D:8) a +0 halberd (8, 30, D:8) a potion of degeneration (11, 19, D:8) a +2 flail of protection (unseen) (20, 29, D:8) a +0 scimitar a +0 robe (22, 24, D:8) a +2 war axe of electrocution a +0 robe (22, 25, D:8) a +0 morningstar (22, 31, D:8) a +0 dire flail a +0 robe (22, 32, D:8) a +0 halberd a +0 robe (23, 24, D:8) a +1 leather armour (26, 3, D:8) a +0 short sword (35, 21, D:8) a +0 buckler (39, 21, D:8) a flux talisman (51, 5, D:8) a +0 chain mail (51, 32, D:8) a howler monkey corpse (skeletalised by now) (53, 34, D:8) a howler monkey corpse (skeletalised by now) the Ecumenical Temple a bailey (0, 0, Bailey) a +2 chain mail of fire resistance (unseen) (1, 0, Bailey) a potion of heal wounds (2, -1, Bailey) a +2 robe (unseen) (3, -1, Bailey) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (unseen) (10, -16, Bailey) a +0 flail