Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, -38, D:1) a +0 spear (5, -13, D:1) a rat corpse (skeletalised by now) (10, -30, D:1) a +0 club (14, -21, D:1) a quokka skeleton (33, 11, D:1) a bat corpse (skeletalised by now) (39, -23, D:1) a +0 club (51, -22, D:1) a +0 dagger 4 stones a +0 club a kobold skeleton a goblin skeleton (53, -12, D:1) a staff of cold (55, -13, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 18, D:2) a rat corpse a bat corpse (5, 27, D:2) 7 stones (8, 25, D:2) a potion of mutation (10, 28, D:2) a scroll of fear (11, 26, D:2) a +0 pair of boots (32, 3, D:2) a +0 club (35, 0, D:2) a hobgoblin corpse (36, 22, D:2) a +0 hand axe (37, 14, D:2) a +0 robe (42, 14, D:2) a +2 dagger of speed a kobold corpse (skeletalised by now) (44, 21, D:2) a +0 mace (46, 22, D:2) a +0 leather armour (49, 14, D:2) a +0 whip