Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (5, -6, D:1) 6 boomerangs (13, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -19, D:2) a +0 dagger a goblin corpse (skeletalised by now) (6, -18, D:2) a +0 leather armour (8, -13, D:2) a ball python skeleton (20, 1, D:2) an adder corpse (skeletalised by now) (23, 1, D:2) a rat corpse (skeletalised by now) (35, 14, D:2) a +0 dagger (38, -11, D:2) a +0 flail of draining (40, -2, D:2) a +0 flail (42, -14, D:2) a +0 dagger a goblin skeleton (43, -16, D:2) a +0 dagger a goblin skeleton (43, 0, D:2) an orb of light (44, -7, D:2) a +0 dagger (45, 14, D:2) the +0 pair of boots of Qenn {Harm rF- rN+++ Stlth+} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. Level 3 of the Dungeon (0, 0, D:3) a potion of heal wounds (4, -6, D:3) a +0 whip (12, 13, D:3) a +0 whip a +0 whip a +0 leather armour a +0 short sword a +0 hand axe of flaming a +0 short sword a ribbon worm corpse an orc corpse (13, -19, D:3) a +0 dagger a ball python corpse a goblin corpse (14, -20, D:3) a +0 hand axe an orc corpse (15, -20, D:3) a +0 falchion a +0 leather armour (16, -11, D:3) a +0 sling (18, 12, D:3) a +0 short sword