Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 spear (12, -33, D:1) a ball python corpse (skeletalised by now) (15, -22, D:1) a +0 club (15, -21, D:1) a +0 dagger (15, -20, D:1) a +0 hand axe (15, -6, D:1) a +0 club a +0 sling (16, -6, D:1) a +0 dagger a goblin corpse (17, -33, D:1) a bat corpse (skeletalised by now) (20, -1, D:1) a ball python skeleton (21, 4, D:1) a rat skeleton (23, -10, D:1) a +0 mace (23, -6, D:1) a +0 ring mail (25, 5, D:1) a rat skeleton (31, -41, D:1) a +0 dagger a goblin corpse (skeletalised by now) (33, 7, D:1) a +0 dagger a goblin corpse (skeletalised by now) (37, -8, D:1) a +0 scale mail (41, -4, D:1) a hobgoblin skeleton a hobgoblin skeleton (43, -9, D:1) 5 stones (44, -33, D:1) a jackal skeleton (47, 11, D:1) a +0 dagger (47, 12, D:1) a +0 dagger a goblin corpse (48, -47, D:1) a hobgoblin corpse (skeletalised by now) (48, 12, D:1) a +0 dagger (49, 11, D:1) a +0 dagger (49, 12, D:1) a +0 dagger (50, -37, D:1) a bat skeleton (59, -46, D:1) a bat corpse (skeletalised by now) (59, -39, D:1) a frilled lizard corpse (skeletalised by now) (60, -5, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) 10 gold pieces (3, -3, D:2) a +0 dagger a goblin corpse (3, 1, D:2) 8 stones (4, -4, D:2) 7 stones (9, -7, D:2) a +0 dagger (11, -7, D:2) a hobgoblin corpse