Syneil Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (8, -5, D:1) a +0 leather armour (10, 7, D:1) a +0 dagger (17, 2, D:1) a +0 ring mail (19, 6, D:1) a jackal skeleton (20, 5, D:1) a jackal skeleton (24, 2, D:1) a +0 ring mail (29, -7, D:1) a stone (30, -6, D:1) 3 stones (31, 13, D:1) a +0 dagger (32, 3, D:1) a hobgoblin corpse (skeletalised by now) (44, 2, D:1) a ball python corpse (skeletalised by now) (49, 29, D:1) a bat corpse (skeletalised by now) (50, 29, D:1) 7 stones (59, 1, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (10, -7, D:2) a hobgoblin skeleton (19, -5, D:2) a +0 club (22, 20, D:2) a +0 dagger a goblin skeleton (23, 27, D:2) a bat skeleton (23, 29, D:2) a +0 whip (25, 18, D:2) a +0 whip a kobold skeleton (30, 17, D:2) a frilled lizard corpse (skeletalised by now) (31, 4, D:2) a rat corpse (skeletalised by now) (31, 18, D:2) a +0 robe (32, 17, D:2) an adder skeleton (32, 32, D:2) 6 stones (40, -9, D:2) a hobgoblin skeleton (40, 9, D:2) a +0 dagger a goblin corpse (skeletalised by now) (41, 9, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (44, -9, D:2) a +0 spear (49, -3, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail