Dungeon Sprint DCSS version 0.33-a0-644-g64fd3f8b57 (webtiles) character file. Game seed: 13521825749692012646 6 Syneil the Magician (level 2, -11/21 HPs) Began as a Djinni Conjurer on Jan 5, 2025. Was an Initiate of Qazlal. Mangled by a slime creature (13 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:04 (77 turns). Syneil the Magician (Djinni Conjurer) Turns: 77, Time: 00:03:05 Health: -11/21 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 0 EV: 11 Int: 37 God: Qazlal [......] SH: 0 Dex: 11 rFire + + . z - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . j - orb {mayhem} rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ n - +6 ring of intelligence HPRegen 0.23/turn o - +6 ring of intelligence %: no teleportation, mayhem, infuse magic (-12 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You visited 1 branch Inventory: Hand Weapons z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Armour a - a +0 robe (worn) j - an orb of mayhem (worn) (You found it in the Dungeon) C - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). Jewellery n - a +6 ring of intelligence (left hand) (You found it in the Dungeon) o - a +6 ring of intelligence (right hand) (You found it in the Dungeon) Wands l - a wand of mindburst (7) (You found it in the Dungeon) m - a wand of acid (7) (You found it in the Dungeon) Scrolls f - a scroll of blinking Potions b - 10 potions of curing {@q1} c - 10 potions of heal wounds {@q2} d - 6 potions of haste {@q3} e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.2 Spellcasting + Level 5.2 Conjurations + Level 5.2 Hexes + Level 5.2 Summonings + Level 5.2 Necromancy + Level 5.2 Translocations + Level 5.2 Forgecraft + Level 5.2 Fire Magic + Level 5.2 Ice Magic + Level 5.2 Air Magic + Level 5.2 Earth Magic + Level 5.2 Alchemy - Level 5.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 4% 4 d - Iskenderun's Mystic Conj/Tloc 48% 2d11 (+2d54% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Items here: )))). You see here a +5 lajatang. Things that are here: a +5 bardiche; a +5 partisan; a +5 demon trident Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Items here: [[[[[. j - an orb of mayhem You start putting on your armour. You continue putting on your orb of mayhem. x4 You finish putting on your orb of mayhem. p - an orb of guile Things that are here: a +3 tower shield; a +3 kite shield; a +3 buckler You drop an orb of guile. Items here: [[[[[[[. Okay, then. Search for what [? for help]? body armour Unknown command. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A slime creature and an endoplasm come into view. The slime creature quivers. Found a +2 cloak of willpower and an amulet of faith. You aren't experienced enough to cast this spell. Press: ? - help, Shift-Dir - straight line Aim: a slime creature (96% to hit) You focus your ray upon the slime creature. The searing ray hits the slime creature! You feel better. (Press . to maintain the ray.) The searing ray hits the slime creature! The endoplasm quivers. The slime creature barely misses you. The searing ray hits the slime creature! You feel better. The endoplasm freezes you. You are frozen! You feel a terrible chill! The slime creature hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the slime creature. You feel better. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The slime creature hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.".[.▓ ▓.....▓ ▓..JJ.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a slime creature and an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Syneil the Djinni Conjurer began the quest for the Orb. 0 | D | Syneil set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 6 | D | Found a corrupted altar of Lugonu. 6 | D | Found a burning altar of Makhleb. 6 | D | Found a transporter. 6 | D | Found a viscous altar of Jiyva. 10 | D | Became a worshipper of Qazlal Stormbringer 14 | D | Found a hazy altar of Hepliaklqana. 23 | D | Got the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 23 | D | Got the +6 shillelagh "Devastator" {shatter} 23 | D | Got the +11 plutonium sword {^Contam Stlth-} 23 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 23 | D | Got the +9 sword of Zonguldrok {reap} 23 | D | Got the +13 scythe of Curses {drain, curses, ^Drain} 23 | D | Got the +9 sword of Power {lifebolt} 23 | D | Got the +7 mace of Variability {chaos, chaos arc} 23 | D | Got the +11 Singing Sword {sonic wave} 23 | D | Got the +8 storm bow {elec, penet} 25 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 25 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 25 | D | Got the +10 dark maul {heavy} 25 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 25 | D | Got the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 40 | D | Reached skill level 5 in Spellcasting 40 | D | Reached skill level 5 in Conjurations 40 | D | Reached skill level 5 in Hexes 40 | D | Reached skill level 5 in Summonings 40 | D | Reached skill level 5 in Necromancy 40 | D | Reached skill level 5 in Translocations 40 | D | Reached skill level 5 in Forgecraft 40 | D | Reached skill level 5 in Fire Magic 40 | D | Reached skill level 5 in Ice Magic 40 | D | Reached skill level 5 in Air Magic 40 | D | Reached skill level 5 in Earth Magic 40 | D | Reached skill level 5 in Alchemy 40 | D | Reached skill level 5 in Invocations 40 | D | Reached XP level 2. HP: 21/21 MP: 0/0 42 | D | Found an opulent altar of Gozag. 73 | D | Entered arena 2. 73 | D | Noticed a slime creature 73 | D | Found a transporter. 77 | D | Mangled by a slime creature Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.2 Conjurations | 5 | 5.2 Hexes | 5 | 5.2 Summonings | 5 | 5.2 Necromancy | 5 | 5.2 Translocations | 5 | 5.2 Forgecraft | 5 | 5.2 Fire Magic | 5 | 5.2 Ice Magic | 5 | 5.2 Air Magic | 5 | 5.2 Earth Magic | 5 | 5.2 Alchemy | 5 | 5.2 Invocations | 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Searing Ray || 1 Use: Potion || 1 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 75 | 75 | 0 | 0 | 0 | 1 | 75.0 | Dungeon | 75 | 75 | 0 | 0 | 0 | 1 | 75.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 75 daAuts