Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, 29, D:1) a maw talisman (9, 37, D:1) a +0 club a kobold corpse (skeletalised by now) (16, 10, D:1) a +0 whip (19, 10, D:1) a bat skeleton (24, -7, D:1) a +0 club (24, -6, D:1) a rat corpse (skeletalised by now) (24, 5, D:1) a frilled lizard skeleton (25, -9, D:1) a +0 whip a kobold corpse (skeletalised by now) (28, 33, D:1) a +0 dagger a kobold skeleton (28, 36, D:1) a +0 short sword a frilled lizard skeleton a kobold skeleton (32, 18, D:1) a +0 quarterstaff (32, 24, D:1) a frilled lizard corpse (skeletalised by now) (32, 38, D:1) a +0 dagger (33, -9, D:1) a +0 ring mail (33, 38, D:1) a quokka skeleton (34, 3, D:1) a rat corpse (skeletalised by now) (34, 8, D:1) 6 stones (37, 33, D:1) a hobgoblin skeleton (38, 0, D:1) 7 stones (47, 13, D:1) a bat skeleton (48, 12, D:1) a +0 hand axe a ball python skeleton (49, 5, D:1) a +2 whip of draining (49, 12, D:1) a +0 dagger 3 stones (57, 19, D:1) a +0 whip (59, 29, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a rat corpse (5, 5, D:2) 6 stones (8, -2, D:2) a rat corpse (8, -1, D:2) a bat corpse (18, -4, D:2) a bat corpse (20, 0, D:2) 9 gold pieces (24, -11, D:2) a rat corpse