Syneil Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (2, -22, D:1) a +0 club (6, 11, D:1) a rat corpse (skeletalised by now) (8, 13, D:1) a +0 short sword (8, 31, D:1) a +0 short sword 2 stones a kobold skeleton (13, 19, D:1) a hobgoblin skeleton (14, -8, D:1) a bat skeleton (14, 14, D:1) a +0 ring mail (21, 5, D:1) a +0 quarterstaff (28, 8, D:1) a rat skeleton (31, -6, D:1) a bat skeleton (38, 11, D:1) a +0 short sword a stone (42, -19, D:1) a +0 short sword (43, -10, D:1) a ball python skeleton (46, -13, D:1) a +0 dagger (51, 16, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (14, 20, D:2) a +0 dagger a goblin corpse (skeletalised by now) (14, 21, D:2) a +0 club (15, 19, D:2) a +0 club a +0 dagger (15, 21, D:2) a +0 helmet a +0 animal skin a +0 dagger a +0 club (16, -20, D:2) 4 stones a hobgoblin skeleton (22, -2, D:2) a +0 club (31, -26, D:2) a quokka corpse (skeletalised by now) (31, 31, D:2) a +0 dagger a goblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) (32, 18, D:2) a +0 dagger (45, 1, D:2) a stone a +0 whip Level 3 of the Dungeon (0, 0, D:3) 6 boomerangs (2, 7, D:3) a +0 dagger an orc corpse (6, 4, D:3) a +0 leather armour (13, 7, D:3) a ball python corpse (skeletalised by now) (17, 19, D:3) 3 stones (22, 0, D:3) a +0 buckler (24, 9, D:3) a +0 club (25, 11, D:3) a hobgoblin skeleton (26, 14, D:3) a +0 dagger (28, 16, D:3) a +0 club (36, 32, D:3) a +0 war axe