Dungeon Crawl Stone Soup version 0.33-a0-797-g2b3b4944bb (webtiles) character file. Game seed: 15658792673740444755 32 Syneil the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Jan 25, 2025. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:29 (820 turns). Syneil the Magician (Djinni Conjurer) Turns: 820, Time: 00:02:30 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 45% Gold: 100 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: confused, on berserk cooldown, flying, hasted and slowed, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of blinking {unknown} f - a scroll of summoning {unknown} h - a scroll of teleportation {unknown} i - a scroll of identify {unknown} j - a scroll of vulnerability {unknown} k - a scroll of revelation {unknown} Potions c - a potion of brilliance {unknown} g - a potion of haste {@q3} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Shock Conj/Air 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin, Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You start resting. Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (wandering, hasn't noticed you, 75% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund shouts! The searing ray hits Sigmund! The searing ray hits Sigmund! You finish channelling your searing ray. Sigmund gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Sigmund gestures at you while chanting. You are confused. You're too confused to move! You stop channelling your searing ray. It was a potion of haste. You feel yourself speed up. Sigmund closely misses you. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Sigmund closely misses you. Found a stone staircase leading up. You feel a strong urge to attack something. You closely miss Sigmund. You're too confused to move! Sigmund points at you and mumbles some strange words. The magic dart hits you. * * * LOW HITPOINT WARNING * * * You hit Sigmund. Sigmund points at you and mumbles some strange words. You are more confused. You bump into the rock wall. You bump into the rock wall. You feel a strong urge to attack something. Sigmund hits you with a +0 scythe. * * * LOW HITPOINT WARNING * * * You're too confused to move! You are no longer berserk. You are exhausted. You feel yourself slow down. It was a potion of invisibility. You fade into invisibility! Sigmund hits you with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. .###### ...... ..#<...### ......... ...$..@.# # ##.#.# #@# #g#....# #.######## #### g#....# #........####+## ....g .g...# ########.......# #..g#gg..# #.......# #..gg