Syneil Level 1 of the Dungeon (6, -5, D:1) 4 poisoned darts (7, -7, D:1) 3 poisoned darts (16, -33, D:1) a bat skeleton (23, -22, D:1) a bat skeleton (38, -11, D:1) a +0 ring mail (39, -16, D:1) a +0 dagger (42, -11, D:1) 3 stones (47, 2, D:1) a rat corpse (skeletalised by now) (56, -42, D:1) a +0 club (56, 2, D:1) a staff of death Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, -23, D:2) a +0 ring mail (6, -12, D:2) a frilled lizard corpse (skeletalised by now) (10, -26, D:2) a +0 whip (10, -2, D:2) a +0 club a kobold corpse (skeletalised by now) (15, -33, D:2) a rat skeleton (16, -32, D:2) a +0 dagger a goblin skeleton (19, -14, D:2) a bat skeleton (21, 11, D:2) a ball python corpse (skeletalised by now) (27, -11, D:2) a frilled lizard skeleton (38, 0, D:2) a +0 dagger (39, 0, D:2) an adder skeleton (40, -21, D:2) a +0 ring mail (50, -29, D:2) a +0 club a goblin corpse (skeletalised by now) (53, -18, D:2) the +5 spear of the Scorching Siren {flame, *Slow rPois rC- Dex+8} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+8: It affects your dexterity (+8). (56, -15, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +1 heavy spear (unseen) (3, -1, D:3) a +0 short sword a +0 leather armour a +0 flail 3 boomerangs an orc corpse an orc corpse (15, 7, D:3) a +0 club (20, 17, D:3) a +0 flail 2 boomerangs a +0 leather armour (20, 18, D:3) a +0 hand axe a +0 scale mail a +0 trident an orc corpse (20, 19, D:3) a +0 dagger (21, 14, D:3) a +0 rapier (37, -2, D:3) a +0 mace