Syneil Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (4, 7, D:1) a ball python skeleton (6, 28, D:1) a +0 club a goblin corpse (skeletalised by now) (11, -3, D:1) a hobgoblin corpse (skeletalised by now) (11, 0, D:1) a ball python corpse (skeletalised by now) (15, 30, D:1) a rat corpse (skeletalised by now) (26, 12, D:1) a bat skeleton (28, 43, D:1) a bat corpse (skeletalised by now) (29, 4, D:1) a frilled lizard skeleton (40, 32, D:1) 5 stones (40, 33, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a beast talisman (6, 10, D:2) a quokka corpse (7, 15, D:2) 2 boomerangs (9, -8, D:2) an adder corpse (13, -9, D:2) a rat corpse (27, 4, D:2) a +0 club a kobold corpse (skeletalised by now) (48, -2, D:2) a bat corpse