Syneil Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (4, -6, D:1) a +0 leather armour (7, 0, D:1) a goblin corpse (skeletalised by now) (12, 10, D:1) a bat skeleton (17, -19, D:1) 9 stones (19, -19, D:1) 4 stones (32, -8, D:1) 4 poisoned darts (33, -5, D:1) a +0 dagger (33, -3, D:1) a rat skeleton (35, -36, D:1) a +0 short sword (36, -6, D:1) a bat skeleton (37, -32, D:1) a beast talisman (37, 0, D:1) a hobgoblin skeleton (42, -30, D:1) a +0 robe (43, -23, D:1) a +0 dagger 10 stones a kobold skeleton (51, -3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (59, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (59, -2, D:1) 4 stones (62, -27, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a giant cockroach corpse (0, 6, D:2) a potion of attraction (1, 1, D:2) a +0 dagger of speed (unseen)